phew
finally done
in case u dont know what i've been doing....
i've been thinking up station games for this year's sec1 np orientation camp.
yea
me and samson split work
he did 3 and i uh, did 5. XD not that samson slacked though, just tt jianxiong needed somemore games since 6 din seem to be tt sufficient. and i HAD time, so i thought maybe i'd just do the 2 more...lol =/
think our station games will be fun, ur wait and see ba? wheet
anway, here's a sneak preview to one of my excellent games ^^ (omg ego sia lolx)........
NOTE: do understand if it seems kinda er, childish, cos its station games after all, meant to inculcate in cadets those desired values n stuff, yea.....nvm. hope u enjoy =)
Name
Fishy Message - can you decipher the message?
Venue
Junior Block Atrium
Logistics
2 people to look after everything and tidy up after each group is finished
4 similar scrambled messages (written on paper slips)
6 Blank paper slips
4 paper rolls / sticks taped up
4 magnets
Small bits of paper with alphabets written on, with paperclips attached
One pail
20-30mins
Game set-up
Each magnet should be taped to one paper roll / stick. The paper pieces with
How-to-play
1. The group is lined up in single file.
2. One member will be sent out to try to find a scrambled message.
3. He has to guess which of the slips laid out face down on a table / floor is the one with a message on it.
4. (note: skip if correct message has already been found) If he chooses a blank paper piece, he would have to do a forfeit. The group can choose to divide the forfeit among themselves, or let the person do the forfeit himself. If the group chooses the latter, one correct message will be removed from the list available to him. Then another person will be sent out to try and find the scrambled message, and steps 2-4 will be repeated.
5. When the correct message has been found, the team will have to re-arrange the scrambled letters into a sensible sentence, thereby deciphering the message.
6. The group then has to inform the station master of their message, and the station master will check if their message is a valid one. If not, the group will have to re-decipher the message until they get a valid one.
7. Upon confirmation of the message, the group is to fish out alphabets that correspond to their message from inside a pail.
8. The group sends out another member to fish out one alphabet, using a paper stick with a magnet attached to it. If he gets an invalid alphabet, the group will again have to do a forfeit. The same rules of completing the forfeit from rule 4 apply to this. This continues until all needed alphabets are fished out.
9. The game is completed when the word is formed using the alphabets, and the station master has verified that it is correct.
Rules
All other members not involved in the main activity would have to remain in push-up position. They can only recover from push-up position when trying to decipher the scrambled message.
Forfeit of 30 push-ups / 40 sit-ups is recommended (to allow ease of division).
Examples of scrambled messages: “THIS FISH IS RED”; and the list of alphabets might be “HTSI SHIF SI EDR”
Each time the group member chooses a blank slip, the station master must re-arrange the order of the slips before the new member can be allowed to choose.
The station master should only remove correct messages until one last correct message is left behind.
As far as possible, all members should go at least once, and the order should be rotated if repeats are necessary.
Invalid alphabets that are fished out should be placed back into the pail, and not left lying around.
Only one alphabet can be fished out at every try. The person fishing for an alphabet should be changed every time a new attempt is required.
Objective
To promote communication independent of speech
To promote “all for one” spirit of unity
To inculcate in the cadets a sense of urgency
yay. tts the end of the game. i noe the objective's abit corny, but, it has to be, sorry about that, lol. and janus dam imba, nvr tell us got ss test on week 8 at all, and his only period this week is on mon, which has....passed, due to the holiday our dear principal bob koh has given..... ggxx la. ppl say its on utopian society, but i dunno wat we needa mug, or rather whether we needa mug anything at all or not. asked a few ppl, all give diff. answers. zzz. hai. next week 3 tests: ss jap and bio omg. SIAN. kk. go mug abit / sleep le. bye.
finally done
in case u dont know what i've been doing....
i've been thinking up station games for this year's sec1 np orientation camp.
yea
me and samson split work
he did 3 and i uh, did 5. XD not that samson slacked though, just tt jianxiong needed somemore games since 6 din seem to be tt sufficient. and i HAD time, so i thought maybe i'd just do the 2 more...lol =/
think our station games will be fun, ur wait and see ba? wheet
anway, here's a sneak preview to one of my excellent games ^^ (omg ego sia lolx)........
NOTE: do understand if it seems kinda er, childish, cos its station games after all, meant to inculcate in cadets those desired values n stuff, yea.....nvm. hope u enjoy =)
Name
Fishy Message - can you decipher the message?
Venue
Junior Block Atrium
Logistics
2 people to look after everything and tidy up after each group is finished
4 similar scrambled messages (written on paper slips)
6 Blank paper slips
4 paper rolls / sticks taped up
4 magnets
Small bits of paper with alphabets written on, with paperclips attached
One pail
20-30mins
Game set-up
Each magnet should be taped to one paper roll / stick. The paper pieces with
How-to-play
1. The group is lined up in single file.
2. One member will be sent out to try to find a scrambled message.
3. He has to guess which of the slips laid out face down on a table / floor is the one with a message on it.
4. (note: skip if correct message has already been found) If he chooses a blank paper piece, he would have to do a forfeit. The group can choose to divide the forfeit among themselves, or let the person do the forfeit himself. If the group chooses the latter, one correct message will be removed from the list available to him. Then another person will be sent out to try and find the scrambled message, and steps 2-4 will be repeated.
5. When the correct message has been found, the team will have to re-arrange the scrambled letters into a sensible sentence, thereby deciphering the message.
6. The group then has to inform the station master of their message, and the station master will check if their message is a valid one. If not, the group will have to re-decipher the message until they get a valid one.
7. Upon confirmation of the message, the group is to fish out alphabets that correspond to their message from inside a pail.
8. The group sends out another member to fish out one alphabet, using a paper stick with a magnet attached to it. If he gets an invalid alphabet, the group will again have to do a forfeit. The same rules of completing the forfeit from rule 4 apply to this. This continues until all needed alphabets are fished out.
9. The game is completed when the word is formed using the alphabets, and the station master has verified that it is correct.
Rules
All other members not involved in the main activity would have to remain in push-up position. They can only recover from push-up position when trying to decipher the scrambled message.
Forfeit of 30 push-ups / 40 sit-ups is recommended (to allow ease of division).
Examples of scrambled messages: “THIS FISH IS RED”; and the list of alphabets might be “HTSI SHIF SI EDR”
Each time the group member chooses a blank slip, the station master must re-arrange the order of the slips before the new member can be allowed to choose.
The station master should only remove correct messages until one last correct message is left behind.
As far as possible, all members should go at least once, and the order should be rotated if repeats are necessary.
Invalid alphabets that are fished out should be placed back into the pail, and not left lying around.
Only one alphabet can be fished out at every try. The person fishing for an alphabet should be changed every time a new attempt is required.
Objective
To promote communication independent of speech
To promote “all for one” spirit of unity
To inculcate in the cadets a sense of urgency
yay. tts the end of the game. i noe the objective's abit corny, but, it has to be, sorry about that, lol. and janus dam imba, nvr tell us got ss test on week 8 at all, and his only period this week is on mon, which has....passed, due to the holiday our dear principal bob koh has given..... ggxx la. ppl say its on utopian society, but i dunno wat we needa mug, or rather whether we needa mug anything at all or not. asked a few ppl, all give diff. answers. zzz. hai. next week 3 tests: ss jap and bio omg. SIAN. kk. go mug abit / sleep le. bye.


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